top of page

Some Basic Rules

The Playing Area

 

A Softball playing area is contained within a 90-degree angle, and is usually called a DIAMOND, because the central part of the playing field - the INFIELD - is diamond-shaped. The OUTFIELD extends outward from the infield to a boundary, either actual or notional. From above, the playing area looks like the illustration. The light green area is known as FAIR TERRITORY and is where most of the action takes place. The dark green area is called FOUL TERRITORY, where some action can take place. Everything beyond this is called DEAD BALL TERRITORY because if this ball goes into this area, all action stops. As a basic rule, the batter must hit the ball into fair territory.

You will often hear people referring to LEFT FIELD, CENTRE FIELD and RIGHT FIELD. These terms mean exactly what they say. Left field is that part of the outfield which is to the left as you look at the field diagram; centre field is the outfield area behind second base; and right field is the outfield area to the right on the diagram.

 

Play begins when the pitcher (1) standing on the PITCHER'S PLATE, tries to pitch the ball across HOME PLATE, a five-sided piece of heavy rubber, guarded by the batter, 50 feet away. Each BASE (First Base, Second Base and Third Base) is marked by a foam filled bag. For safety reasons, FIRST BASE often consists of a double sized base.

 

The Defensive Team

 

The job of the defensive team, known as FIELDERS, is to catch or stop any balls hit,

with the aim of preventing offensive players from advancing around the bases and

scoring runs.

 

Each fielder has specific duties and a specific number, used for score-keeping:

 

Infielders

 

PITCHER (1): The pitcher pitches the ball to the batter from the pitcher's plate.

CATCHER (2): The catcher kneels or squats behind home plate.

FIRST BASE (3): This is often a busy position, as many balls will be thrown to first

base in an attempt to put batters out who are running from home to first.

SECOND BASE (4): The second base player will guard much of the right side of the infield.

THIRD BASE (5): The third base player guards the area near third base.

SHORT STOP (6): The short stop stands between second and third base and tries to stop or catch any ball hit towards left field.

 

Outfielders

 

Outfield positions are not quite so rigidly defined as infield positions. In general, however, the LEFT FIELDER (7) will play in left field. The LEFT CENTRE FIELDER (8) will play to the left of the centre field area. The RIGHT CENTRE FIELDER (9) will play to the right of the centre field area. The RIGHT FIELDER (10) will play in right field. The outfielder's job is to catch or stop balls hit in their direction and return them quickly and accurately to the infield.

Part 4: Pitching

In Slowpitch Softball, the ball is lobbed underarm and must have an arc which reaches at least six feet and no more than twelve feet from the ground. For a moment, let's ignore the main object of the game, which is for the batter to hit the ball. Suppose he doesn't? What happens then? 

Strikes and Balls

A pitched ball will be described (by the umpire) as either a STRIKE or a BALL. Basically, a strike is a good pitch and a ball is a bad one.

 

A GOOD PITCH

  • Must be pitched from the pitching plate.

  • Must have an arc of between 6 and 12 feet from the ground.

  • Must not, in the opinion of the umpire, be too fast.

  • Must pass between the height of the batter's knees and back shoulder as he stands at home plate in a normal batting stance.

  • Must pass across some part of the Strike Zone.


Some definitions:

  • THE STRIKE ZONE is an imaginary three-dimensional column of space corresponding to the shape of home plate. A ball passing through ANY part of this zone is called a strike.

  • A STRIKE is a pitched ball which fulfils all of the above conditions. In all other cases, the pitch is a BALL, unless the batter swings at it.

  • A STRIKE OUT occurs if three strikes are called against the batter and the batter hasn't managed to hit the ball into Fair Territory.

 

A STRIKE is called if:

  • a pitch is good and the batter fails to swing, or swings and misses, or swings and hits the ball into Foul Territory (without it being caught) or into Dead Ball Territory

  • a pitch is bad (would be deemed a BALL) but the batter swings and misses it

 

A BATTER ON BASE or a WALK occurs if:

  • A pitcher pitches four BALLS - bad pitches which the batter makes no attempt to hit. In this case the batter will walk to first base.

 

Batting

 

A right-handed batter will stand to the right side of home plate (from the pitcher's point of view) and a left-handed batter to the left of home plate. Once a batter hits the ball into fair territory, he/she advances counter-clockwise around the bases. If and when you hit the ball into Fair Territory, you must run. You have no choice. You must drop the bat down and run as fast as possible to first base (and on to further bases if you think you can make them safely). Remember that you must touch every base with your foot as you run past it, and when you decide to stop at a base (apart from first base and home plate), you must stop on it, not run past it.

 

Fair and Foul Balls

 

A ball is considered to be FAIR if:

  • it lands in the outfield (i.e. in Fair Territory), and then rolls foul

  • it is hit into Foul Territory, but then rolls into Fair Territory before
    it passes first or third base.

  • it hits either first or third base, no matter where it goes afterwards!

 

A ball is considered to be FOUL if:

  • it is hit into the infield (i.e. in Fair Territory) but then rolls foul before 
    it passes first or third base

  • it is hit into Foul Territory outside the outfield and then rolls into Fair Territory

 

NOTE: A ball touched by a fielder standing in fair territory is FAIR,

a ball touched by a fielder in foul territory is FOUL.

 

Running the Bases

 

Once you've hit the ball you're forced to run. If you are forced to run to a base, if any defensive player is holding the ball and touches that base with any part of his body, or the ball itself, before you get there, you are OUT. (we'll explain when you're forced to run and when you're not in a moment).  As a base runner you are never safe until you are touching a base. If at any point you are touched with the ball (whether in or out of the glove) by a fielder and you are not safely in contact with a base, you are out. This is called a TAG. Now we'll look more closely at when base runners are forced to run and when they're not, and what fielders have to do in these situations to put runners out:

 

Force Outs

 

A batter who hit the ball into fair territory is forced to run to first. Let's suppose that you have made it to first base safely and now the next batter comes up to bat. Remember that you can only advance to second base or beyond if the next batter hits the ball or receives a walk. However, if the next batter hits the ball into Fair Territory without it being caught in the air, you are forced to run towards second base because the batter-runner is coming to occupy first base and no more than one runner per base is allowed. In any situation where you as a base runner are forced to advance, the defensive team can put you out simply by throwing the ball to a player standing on the base to which you're advancing. This is called a FORCE OUT (or Force Play). No tag is necessary, although the fielder can choose to tag you while you're between bases if he wishes. Let's suppose that you're a base runner on first and the next batter hits a ground ball to the short stop. You are forced to run to second, the batter-runner is forced to run to first, and the defensive team has a choice of two possible FORCE OUTS: you or the batter-runner. If they're feeling ambitious and there are less than two outs, they can go for both of you. If they're successful, this is called a DOUBLE PLAY. Typically, the short stop would throw the ball to the second base-player standing on second (that puts you out) and the second base-player would throw immediately on to first base. If the throw reaches the first base-player before the batter-runner reaches the base, they too would be out! Force plays can apply at any base. For example, if there are base runners on all three bases (this is called BASES LOADED), then all the runners are forced to run on the next hit that isn't caught in the air, and the fielders could get a FORCE OUT at any base - including home plate.

 

Tag Outs

 

You have probably already grasped the point that fielders must TAG OUT runners who are not forced to run; simply standing on the base with the ball won't do. Say you are the first batter in the inning and you hit a DOUBLE (a hit that allows you get to second base). When the next batter hits the ball and runs toward first, you don't have to advance if you don't want to, because no one is coming to occupy your base. if you do choose to head for third, you are UNFORCED and to put you out, a fielder must tag you with the ball in hand or glove before you reach your target base. in fact, you can turn around and run back to the base you came from if that seems a wiser choice; no one is coming to occupy that base and it's still yours!

 

Catch Outs (ball is caught in the air)

 

Suppose you're on first base with less than two out and the next batter hits the ball in the air towards an outfielder (this is called a FLY BALL, or, if it's hit on a low, hard trajectory, a LINE DRIVE). Well, as soon as the outfielder catches the ball before it hits the ground (and the laws of physics tell you this will happen within seconds), then the batter is out - at which point you're no longer forced to run to second, since there's no batter-runner coming to occupy first. The force is off. Instead, you can choose whether to advance to second or not and so the defensive team can't get you out with a Force Play. They can only get you out by tagging you with the ball: a TAG OUT or Tag Play. That's why, if the ball is hit in the air towards a fielder when you're a forced runner, you shouldn't automatically take off for the next base, because the catch might be made and the force removed. AND HERE'S THE KEY POINT: you cannot advance to the next base on a caught fly ball unless your foot is in contact with the base you're already occupying when the catch is made, or afterwards. This is called TAGGING UP. You must tag up before you can advance after a caught fly ball. Why? it's a rule!

 

Sliding

 

Remember that we said you can overrun first base (or home), but not second and third, where you can be tagged out if you're not in contact with the base. But running hard and then stopping dead on a small base isn't easy! One way to do this is to slide the last few feet into the base along the ground, so that you come to rest on or in contact with the base with minimal loss of momentum. Another reason to slide is that you will present a smaller and more difficult target for the defensive player who might be waiting to tag you.

bottom of page